Louis Bayard
GAME AND LEVEL DESIGNER
SHORT SUMMARY
With four years of experience at EA Codemasters, I am contributing to developing immersive and engaging game environments. Proven track record of crafting captivating levels that enhance player experience. After graduating from Rubika University in 2020, equipped with a strong foundation in game design principles and a passion for creating memorable gaming experiences.

EDUCATION
MA in Game Design and Management — 2020 at Rubika Valenciennes, France
ISI International School of Tokyo — Japanese diploma, 2016
SKILLS
Pre-production design • 2D paper level design • Unreal engine 4 & 5 • Visual scripting • Writing Design Documents • Project management • Unity • Prototyping and testing • Atlassian suite • ClubHouse • Trello • SCRUM Knowledge
LET'S PLAY!
FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS