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Louis Bayard

GAME AND LEVEL DESIGNER

SHORT SUMMARY

With four years of experience at EA Codemasters, I am contributing to developing immersive and engaging game environments. Proven track record of crafting captivating levels that enhance player experience. After graduating from Rubika University in 2020, equipped with a strong foundation in game design principles and a passion for creating memorable gaming experiences. 

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EDUCATION

MA in Game Design and Management — 2020 at Rubika Valenciennes, France
ISI International School of Tokyo — Japanese diploma, 2016

SKILLS

Pre-production design • 2D paper level design • Unreal engine 4 & 5 • Visual scripting • Writing Design Documents • Project management • Unity • Prototyping and testing • Atlassian suite • ClubHouse • Trello • SCRUM Knowledge

Contact

LET'S PLAY!

FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS

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